One of the main reasons why Mathematics and Science are not doing well in the academic area is because students cannot see the point in learning these subjects, as they are mainly taught in a theory-based learning, with few concrete applications. In fact, according to recent studies, the older a pupil gets, the less their interest is stirred and the more their attitude towards school in general, and especially in subjects such as Mathematics, Art and Science tends to deteriorate.We are convinced that a more hands-on approach to STEAM, that goes from a concrete life situation to solve, to discovering the theory through it, may engage the students more and interest them in pursuing STEAM careers in the future. By showing them how STEAM is present in every aspect of life, and has been since the dawn of civilisation, and by using cross-curricular teaching methods, we will boost the pupils’ interest in the inner workings of the world.
During the project we have developed resources for teachers, educators and education professionals, to provide them with the tools, pedagogy and theory to implement this innovative, crosscurricular approach to STEAM through the manipulation and recreation of historical techniques and heritage. By the end of the project, we have now created:
1. A Pedagogical Guide,
2. A Non formal education in STEAM booklet,
3. 35 manipulations and their blueprints,
4. 35 Pedagogical sequences and
5. A Best Practice Booklet