The project partners have developed in this section a series of articles that can complement the contents developed in the different outputs of the project.

Each article is developed by a partner, and represents his or her own vision of the topic presented.

Teachers are tasked with developing students who are capable of solving increasingly complex problems on their own initiative in a modern, increasingly complex world. STEAM (Science, Technology, Engineering, Arts, and Mathematics) has emerged as a potentially useful tool in addressing this challenge in recent years....

Robotics is an interdisciplinary branch of computer science and engineering. The goal of robotics is to design machines that can help and assist humans in everyday lives. Robotics involves design, construction, operation, and use of robots. Nowadays, robots are used almost everywhere: in industry, medicine,...

What is a vault? Wikipedia defines a vault as a curved masonry structure made of specially cut stones, supported by walls, pillars or columns, and serving as a roof. In the collective imagination, vaults have an old-fashioned look. We all have in mind the Romanesque vaults, the...

I Juni 2019 åbnede Stenaldercenter Ertebølle dørene for et nyt oplevelsesrum. Donationen fra A.P.Møller-fonden gav ikke alene nye hytter, .m. mænd på nytænker formidlingen for børnehaver og skoleelever på en måde,  der tilgodeser  og involverer  så mange af eleverne  som muligt. Der er en lang tradition...

According to OECD´s PISA study, Belgian students are in the upper echelon of the EU average. However their performance in comprehensive reading (21,3%), mathematics (19,7%) and science (20,0%) does not reach the 15 % benchmark and the goal of the EU member states[1]. There has been...

STEAM education is emerging both in schools and in non-formal education. The aim is to connect our young people to our reality and to the future. Maker education brings with it new methodologies, new learning environments that can help STEAM education to be inclusive and...